
BLACKTIDE — 3D Pirate Game & Skill
BLACKTIDE — 3D Pirate Game & Skill
Take the helm of a cel-shaded pirate ship on a bright turquoise sea. BLACKTIDE is a playable single-player naval adventure supplied with editable source and a local Agent Skill for creating your own variants. Sail, charge a broadside, board damaged enemies and face a Kraken across three compact chapters.
See the supplied game
The three screenshots below were captured and supplied by the creator. They show the included BLACKTIDE starter: its title scene, active combat with crew powers, and the in-game Captain’s Handbook. The generated ship icon is promotional artwork.
Set sail — title scene
| Naval combat and crew powers | Captain’s Handbook |
|---|---|
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Play the adventure
- Arcade sailing: wind-aware speed, responsive steering, anchor turns, camera orbit and a cola-powered burst.
- Three ammunition types: charged round-shot broadsides, chain shot that slows sails, and fire shot that burns hulls.
- Five crew powers: stretching projectiles, a close-range tornado, splash lightning, a stun-and-guard ability and a sprint. Resources and cooldowns matter.
- Boarding and growth: a timing duel can capture weakened ships as allies; earn doubloons, buy upgrades, repair and collect floating supplies.
- Three chapters: a patrol blockade, storm pursuit and a Kraken encounter, with victory and defeat/restart paths.
- English interface: desktop keyboard controls, a built-in handbook, quality settings and a touch-control layout.
Inside the download
- A complete offline HTML game:
assets/game/BLACKTIDE-offline.html, with Three.js, styles and procedural graphics embedded. - Editable source: unbundled HTML, CSS and JavaScript, game rules, rendering, existing simulation checks and the offline builder.
- A local Agent Skill:
SKILL.mdand a Python helper that makes a new copy, applies a title/palette, creates a separate save namespace, runs checks and exports the standalone game. - English/Chinese start instructions, the three original-resolution screenshots, preserved license notices and release checksums.
The default delivered game matches the BLACKTIDE screenshots. This Skill works from the included source; it does not promise to build an equivalent new game from an empty folder in one prompt. New variants should be previewed and captured separately.
Start playing
- Download and extract the entire ZIP.
- Open
START-HERE.html, then choose Open the offline game. You can also openassets/game/BLACKTIDE-offline.htmldirectly. - Use a current browser with JavaScript and WebGL. If your browser restricts local files, serve the extracted folder over local HTTP instead.
Playing the standalone game needs no model API key, cloud account, Node.js, Python or package installation. The game assets are bundled. W/S controls sails; A/D steers; hold/release Space charges/fires; Q/E chooses a broadside; 1/2/3 changes ammunition. Use R/T/Y/G/Shift for powers, X for anchor turns, B for boarding, F for repairs and Esc/P to pause. The in-game handbook lists the remaining controls.
Customize with your coding Agent
Keep the whole Skill folder. Install it through your client's local Skill workflow, or ask a coding Agent to read its SKILL.md. Customization requires file/execution tools, Python 3.9+ and Node.js 22+. It uses the supplied source and bundled dependencies. Your Agent client may have its own subscription or API costs.
Example: “Use BLACKTIDE to create a new copy named CORAL CORSAIRS with a teal ocean and cream sails. Keep the combat rules, run the checks and export the offline HTML.”
The helper supports an English title and three color inputs. A coding Agent can also edit abilities, balance, missions and interface files. Rebuild after source changes; changing the source does not update an older standalone HTML automatically. A cosmetic rename does not replace the existing crew references or flag art.
Scope and verification
The 30 supplied simulation checks passed again for this release. A separate title/color variant also completed the checks and rebuilt successfully. Browser checks covered the actual title scene, launch, sailing/steering, charged firing, burst, pause/resume and handbook. Simulation checks use a stub renderer and do not certify graphics performance, physical-phone controls or a complete manual campaign playthrough.
This is a compact, bounded-ocean single-player local game, with simplified sailing and boarding. Browser checkpoints are partial: they retain chapter progress and selected resources, not every enemy position, ally or temporary effect. A new voyage replaces the previous checkpoint. Browser/device/origin changes do not automatically synchronize progress.
The game contains fan-inspired names and emblems and claims no official franchise affiliation. Included code/dependency MIT notices must be preserved; they do not grant rights to a third-party franchise.
BLACKTIDE · 3D 海盗海战游戏与 Skill
驾驶红白条纹船帆的海盗船,在明亮的卡通海面进行航行、侧舷炮击、船员能力释放和登船战。交付包含可直接运行的单人游戏、可编辑源码,以及基于现有游戏制作自定义版本的 Agent Skill。上方三张截图由创作者提供,分别展示当前 BLACKTIDE 默认游戏的标题、实战和操作手册;头像为按游戏画风生成的宣传图。
游戏玩法
- 街机式航行、风向速度、急转、镜头环绕与加速能力。
- 蓄力侧舷炮击,包含普通弹、削弱船帆的链弹和燃烧弹。
- 五种船员能力,配合体力、能量及冷却管理。
- 登船时机对决、俘获友舰、金币、装备升级、修理及海上补给。
- 巡逻封锁、风暴追击及海怪 Kraken 三个紧凑章节,包含胜利、失败与重新开始。
- 英文游戏界面,内置操作说明、画质设置和触控布局。
下载内容与使用
包含完整离线 HTML、HTML/CSS/JavaScript 源码、Three.js、本地 Skill、自定义助手、模拟检查与离线构建工具、中英启动说明、三张原分辨率截图和许可文件。
完整解压后打开 START-HERE.html,点击游戏入口;也可直接打开 assets/game/BLACKTIDE-offline.html。浏览器需要支持 JavaScript 和 WebGL;若浏览器限制本地文件,可通过本机 HTTP 服务打开。直接游玩无需模型 Key、云账户、Node.js、Python 或安装依赖。
W/S 控帆,A/D 转向;按住并松开空格蓄力开炮,Q/E 选船舷,1/2/3 选弹药。R/T/Y/G/Shift 使用能力,X 急转,B 登船,F 修理,Esc/P 暂停。完整按键见游戏内 Captain’s Handbook。
使用 Agent 修改
保留整个 Skill 文件夹,按编程客户端的本地 Skill 方式安装,或让 Agent 读取 SKILL.md。自定义需要文件/执行工具、Python 3.9+ 和 Node.js 22+;编程客户端可能使用买家自己的订阅或 API 额度。
例如:“基于 BLACKTIDE 新建一个 CORAL CORSAIRS 版本,使用青绿色海洋和奶油色船帆,保留战斗规则,完成检查并导出离线 HTML。”助手支持英文标题和三种配色;编程 Agent 还可编辑能力、数值、任务和界面。源文件修改后需要重新构建离线 HTML。单纯改名不会自动替换角色名称或旗帜图案。
这是围绕现有源码进行修改的工作流,不承诺从空白目录一句话生成同等游戏。默认交付游戏与本页截图相符,自定义后的版本需要单独截图。
验证范围
本次重新通过 30 项模拟检查,另一个改名及配色的副本也通过检查并完成构建。浏览器实际检查覆盖标题、启动、航行转向、蓄力开炮、加速、暂停恢复及手册。模拟测试不等同于人工全章通关、实体手机测试或帧率保证。
游戏为有限海域内的单人本地体验,航行和登船采用简化机制。浏览器检查点不会保存全部敌人位置、友舰和临时效果;新航程会替换旧检查点,更换浏览器、设备或地址不会自动同步。游戏包含粉丝创作元素,不代表官方关联;请保留代码及依赖的 MIT 声明,该声明不授予第三方作品权利。




