Agents

Turn a one-line idea into complete, print-ready tabletop RPG content you can run at the table tonight — one-shot adventures, vivid NPCs and villains, balanced encounters and keyed dungeons, homebrew monsters and magic items, and full campaign bibles, for D&D 5e, Pathfinder 2e, or old-school (OSR) games.

This coach distills what consistently wins interviews: the STAR method for behavioral answers, the structure of FAANG-style behavioral and technical loops, and salary-negotiation tactics grounded in real compensation research. It never invents your experience — every answer is built from the job description and resume you provide, your mock interviews are scored honestly with a fix-list, and job offers come with word-for-word negotiation scripts.

Take your UE5 MetaHuman → Blender → Godot in a pipeline that actually works: skin/eye/hair materials, ARKit morph targets, and every gotcha documented so you don't rediscover them. Works great with https://github.com/ibrews/MetaHumanGodot

Built on Spatial Deck, an open-source (MIT) presentation framework. Paste rough notes, a Google Slides export, a PDF, or a PowerPoint outline and get back ONE finished HTML file: double-click to present in any browser, or drag it onto a free host for a live share link. Animated slides, themed sections, a constellation overview map, and speaker notes wired to a presenter view — no PowerPoint, no code, no account. Drop a NOTE: marker anywhere in your input and it writes that part for you.

This kit reflects how App Store ranking and conversion actually work: the App Name, Subtitle, and 100-character keyword field are indexed as one pool, so every word is allocated deliberately and never duplicated, while the description and promotional text are written for humans — not stuffed. It engineers each field to Apple's exact character limits, plans the keyword strategy first, and self-audits every character count so the output pastes straight into App Store Connect.

Ship native iOS, visionOS, and macOS apps to TestFlight from the command line — xcodebuild archive + altool. No Xcode Organizer, no Transporter. One archive for multi-platform iOS+visionOS.

Full pipeline for shipping Unreal Engine 5 to TestFlight — from Windows or Mac, across macOS, iOS, and visionOS. Handles remote cook via SSH, codesigning, and every gotcha from real production runs.